Sunday, February 24, 2013

02-24-13 Musical Line Drawings - Cloud Floatain Remix



Musical Drawing 1
February 20, 2013

Musical Drawing 1A
February 20, 2013

Musical Line Drawing 2
February 20, 2013

Musical Line Drawing 3
02-24-13

02-24-13 Tracing Portrait

Tracing Portrait
Grandson - Luke





Monday, February 18, 2013

Artist Post - Tony Robbin

February 16, 2013


Tony Robbin


Artist assembling Quasicrystal
http://retrospective.tonyrobbin.net/images/O_4.jpg

American artist and author, Tony Robbin was born in Washington, D.C. on November 24, 1943. Robbin has written four books on computers, mathematics and art, 24 paper and articles.  Tony Robbin represents four-dimensional spaces with two and three dimensional representation.  He has created real time rotation programs for creating intuitive feel for Quasicrystal and four-demenitonal space. 


Quasicrystal
http://retrospective.tonyrobbin.net/paintings.html
Robbin transformed his digital art into a hanging sculpture pictured above.  The sculpture reveals geometric shapes as well as the light reflecting of the sculpture gives even a great dimension and  interest.  If you stand under the sculpture your will see a kaleidoscopic effect from the shapes mimicking his digital design.  As the light changes the design moves.  To see how he recreated this movement you can try out Robbin’s, Android live-wallpaper hypercube from his website:  HYPERCUBE  https://play.google.com/store/apps/details?id=kuba.livewall.cube4



2008-O-6, Oil on Canvas, 56 by 70 inches
http://retrospective.tonyrobbin.net/images/10.jpg

Tony Robbin paintings reflect his digital creations.  Using precise lines, color variation and tonal differences to create movement and dimension.  The Pattern Painting movement was the brain child of Tony Robbin.


2009-O-3, O1l on Canvas, 56 by 70 inches

It is interesting that in the beginning of the digital art revolution the only way to create shapes, color and form is through mathematical codes.  The artists like Tony Robbin used codes instead of brushes and paint.  As computers developed the digital art media tools.  The pioneers in the digital art field were mathematicians and artists.  Although Robbin's design might seem to be simple geometric forms the knowledge, skill and creativity is astonishing.  Just imagine that each line, form or color is a line and series of numbers.  Talent across the curriculum can join together to make remarkable art.



Tuesday, February 5, 2013

Mariko Mori - Artist

Mariko Mori

Mariko Mori was born in Tokyo, Japan in 1967.  In 1988, Mori graduated from Bunka Fashion College in Toyko and attended Byam Shaw School of Art London.  Mariko Mori continued her studies from 1989 to 1992 in London at Chelsea College of Art.  In 1993, she completed an Independent Study Program at the Whitney Museum New York.  

Mori's career began education in photography and video.  Photography and video disciplines is a perfect progression into digital media art.    In her early works her work as a fashion model strongly influenced her art.  Mori would place herself in her art work as an alien creature.  Mori used photography and digital imaging to create her art.  


In 1994 Mariko created "Play with Me" (pictured below) in which she represents herself cyborg.  

Play with Me
1994

Empty Dreams (1995) inserts herself into an actual photograph as a blue mermaid pictured below.

Empty Dreams
1995

Pictured below is Mori in her sculpture "Oneness" used technology to create simulated heart beats in the aliens.  The article below describes hoe the sculpture works.



Oneness
2002

One of Mariko's new project is on display at Adobe Museum of Digital Media.  This museum is only on line and is featuring her work "Tida Dome: Journey to Seven Light Bay."  Explore the Adobe Museum of Digital Media website: http://www.adobemuseum.com/index.php#/exhibit/tidaDome


Tida Dome:  Journey to Seven Light Bay
2011

The tita dome is a hollow sand dome cave that is illuminated with light from the mind and nature.  Miro's evolution in her art show how she combine world of technology and nature to create a stunning body of work.  Markio blends Western culture with eastern philosophy in her digital art.  She keeps her Japanese identity with splashes of pop culture.  Her work as an artist spans from photographs, video, computer generated-photographs, and digital manipulated video to create breathtaking visual environments.  I have enjoyed her calm, inspiring and spiritual work.